Reflections on Play, Pedagogy, and World of Warcraft - 0 views
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Glenys Hanson on 16 Nov 10" * The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity" at Inver Hills Community College. * The overarching goals of the course involved using the game's immersive environment, learning strategies, and culture to encourage and support student learning. * In addition to achieving the intended course outcomes, students successfully transferred the concepts they learned between the real and the virtual worlds."